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Old 28-03-2013, 07:03 PM   #31
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Remove 8hr sleep mode.
no.
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Old 28-03-2013, 08:04 PM   #32
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Remove 8hr sleep mode.
no.
I'd be in favour of this as it would stop people being able to hide in sleep mode overnight. An added bonus is that the person with a bunch of ID's would have less of an impact if he has to go in for 24h at a time every time he wants to have a safe break.

Don't be so afraid of dying
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Old 28-03-2013, 08:41 PM   #33
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People should be allowed to protect themselves in some form as solo. Maybe disable sleep for those allied as an alternative to the original suggestion?
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Old 28-03-2013, 08:41 PM   #34
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Possibly have separately running worlds (5, 10, 20 min ticks).
Lower round length to around two months.
Alliances are fine as they are.
Solos are fine in my opinion, they're not all bad, just a few at the top intentionally trigger! Ogluk accused me of it yesterday cause Dill attacked me as well! :p
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Old 28-03-2013, 08:59 PM   #35
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15man alliances + everything Dimitar said.
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Old 28-03-2013, 09:03 PM   #36
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everything Dimitar said.
Also yes.
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Old 29-03-2013, 12:15 AM   #37
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People should be allowed to protect themselves in some form as solo.
It's called activity, pnaps and competent route choice.
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Old 29-03-2013, 01:32 AM   #38
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10 man alliances.
Solo's can only have 1 pnap.
40-45 day rounds.
Reduce p units/ID's to 3.
Every week Azzer needs to just check in on the forums and make a post or update the news/updates section.
Multis need to be dealt with properly.
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Old 29-03-2013, 07:22 AM   #39
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I like Twigleys idea about solos having 1 p-nap. This will prevent solos from becoming supreme over allys in a 10 man ally game. IMO these changes will work perfectly with our current player base.
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Old 29-03-2013, 10:00 AM   #40
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You guys really think Azzer would reduce the price of credits/p-units? They are the only reason why we are still able to play this game (why its still online) and im sure there are still quite some people who buy them so i doubt that will happen!
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Old 29-03-2013, 10:21 AM   #41
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People should be allowed to protect themselves in some form as solo.
It's called activity, pnaps and competent route choice.
There is always someone who can attack you regardless of route choice, how can you pick a route based on what's around you in 2 weeks after start?
Sleep for solos should be kept, but removed for allies
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Old 29-03-2013, 10:25 AM   #42
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You guys really think Azzer would reduce the price of credits/p-units? They are the only reason why we are still able to play this game (why its still online) and im sure there are still quite some people who buy them so i doubt that will happen!
He may if we shorten the round length to offset the difference.

If the round length is shortened without a reduction in price he'd have an increase in profit over the space of a year.

A reduction in price would offset this to maintain the status quo. (Though, albeit, the current way game-cash works would be a different matter to consider. I suspect his income from game-cash has reduced at a far greater rate than from blue-print purchases though. Some clever changes to game-cash over a shorter round might actually help increase profits towards the end of the round). ((Not to get too sucked into profits/loss and the business side of things - But some consideration, you're right, is needed))

---

Also, regarding alliance member limits:

There seems to be a great deal of agreement that the number should come down from 20. People seem to be either saying 10 or 15.

I personally think something like 12. No reason to get caught up on 10 or a midpoint between 10 and 20?
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Old 29-03-2013, 10:31 AM   #43
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Personally, I argree with everything Dimitar said, also:

- I think land training needs to be looked at. Maybe half the land grab for each successive tick until, say 5 ticks have passed between attacks?

- 1 PNAP sounds lovely

- CDs and Nutters to recieve some purpose changes, not sure what but make them more useful! Maybe CD as a cheap (comparatively to rest of route) flak unit? And Nutter lower Init and higher AD - make tem a real close tick hooly, not some poor imitation!

- 15 man allys sounds about right to me, as at 20 atm you tend to have around 5 that don't log on as much unless your team is ultra-motivated/FTW


In addition - Reward for round win, allied and solo? Maybe something small like ID booking - not sure who/how many still uses this service, could be a nice gentle way of encouraging/rewarding winners.

Last edited by [Ninja-7]; 29-03-2013 at 10:47 AM.
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Old 29-03-2013, 12:43 PM   #44
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People should be allowed to protect themselves in some form as solo.
It's called activity, pnaps and competent route choice.
There is always someone who can attack you regardless of route choice, how can you pick a route based on what's around you in 2 weeks after start?
Sleep for solos should be kept, but removed for allies
Yes, there is always someone who can attack you regardless of route choice. That's why I also listed activity and pnaps. With a canny use of all three of these it is possible for a solo to do well without sleep mode.

If you think 24/7 invulnerability is a great idea then we are never going to agree on this. I just happen to think that if a solo wants to stay alive they should have to work for it rather than have it given to them on a plate.
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Old 29-03-2013, 01:31 PM   #45
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Quote:
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Quote:
Originally Posted by Hamilton View Post
Quote:
Originally Posted by tobapopalos View Post
Quote:
Originally Posted by Hamilton View Post
People should be allowed to protect themselves in some form as solo.
It's called activity, pnaps and competent route choice.
There is always someone who can attack you regardless of route choice, how can you pick a route based on what's around you in 2 weeks after start?
Sleep for solos should be kept, but removed for allies
Yes, there is always someone who can attack you regardless of route choice. That's why I also listed activity and pnaps. With a canny use of all three of these it is possible for a solo to do well without sleep mode.

If you think 24/7 invulnerability is a great idea then we are never going to agree on this. I just happen to think that if a solo wants to stay alive they should have to work for it rather than have it given to them on a plate.
Toby is naturally right. Hamilton is (naturally) wrong.
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