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Old 08-07-2012, 01:39 PM   #1
Alcibiades
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Default Tutorial 750+ land and Dev "steps"

I often start techs before i have 750 land. As a result, I'd like the tutorial to register whether or not you've actually already started a dev when it comes to the step after acquiring 750+ land so that you can breeze right through that step instead of having to wait for your second tier techs to finish before being able to move on.

Simplistic tbh, but irritates me a little bit every round.
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Old 08-07-2012, 02:08 PM   #2
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Not an unreasonable request. Although, you don't get anything for completely a dev anyway. All it really does it get rid of that reminder to do so.
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Old 08-07-2012, 02:11 PM   #3
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Which is the most pressing reason to do so. it messes with my brain having that damn reminder there This would be SUCH an easy fix I assume, and I would be SO grateful.
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Old 08-07-2012, 08:27 PM   #4
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Just move it in-front of the 750-acre requirement. Easy
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Old 09-07-2012, 08:34 AM   #5
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Originally Posted by LuckySports View Post
Just move it in-front of the 750-acre requirement. Easy
Easy fix, yes...
Although that would remove the reason for the tutorial in the first place - as a general newbie that's trying to learn the game would more likely need the 750 acres before starting a dev.

A proper fix should be done that simply registers 'if' a tech has already been started.
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Old 09-07-2012, 10:24 AM   #6
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Quote:
Originally Posted by Steve_God View Post
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Just move it in-front of the 750-acre requirement. Easy
Easy fix, yes...
Although that would remove the reason for the tutorial in the first place - as a general newbie that's trying to learn the game would more likely need the 750 acres before starting a dev.

A proper fix should be done that simply registers 'if' a tech has already been started.
You could always combine it into 1 step too.. Whatever is easier to code, not that I suspect any of it would be particularly difficult to code.
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Old 25-09-2014, 05:28 AM   #7
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The reason you can get 'levelled by someone half your size' is that your route is not good against thier route. You have scissors, they have rock. Solo's can attack alliances no problem, and be succesfull. Look at the higher ranked solos, using the games bounty system to make 3T losses acceptable, by earning 60% of what they kill. Plus insurance, its relatively easy to turn a profit whilst killing a good amount of troops. You just have to use your troop ratios to target certain other routes.
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Old 25-09-2014, 08:13 PM   #8
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Originally Posted by emmasam View Post
The reason you can get 'levelled by someone half your size' is that your route is not good against thier route. You have scissors, they have rock. Solo's can attack alliances no problem, and be succesfull. Look at the higher ranked solos, using the games bounty system to make 3T losses acceptable, by earning 60% of what they kill. Plus insurance, its relatively easy to turn a profit whilst killing a good amount of troops. You just have to use your troop ratios to target certain other routes.
Well, that is completely on-topic and informative. Thanks for the info!
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Old 29-09-2014, 07:51 PM   #9
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Old 30-09-2014, 04:29 AM   #10
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Quote:
Originally Posted by Steve_God View Post
Quote:
Originally Posted by LuckySports View Post
Just move it in-front of the 750-acre requirement. Easy
Easy fix, yes...
Although that would remove the reason for the tutorial in the first place - as a general newbie that's trying to learn the game would more likely need the 750 acres before starting a dev.

A proper fix should be done that simply registers 'if' a tech has already been started.
IMO the entire tutorial system needs a revamp to accommodate for the current size of the playerbase. I personally feel 750+ acres is a little far fetched for those just starting a new game with such a small playerbase, it just takes too long for new players rather than those that know how to use an abuse the tutorial system.
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Old 01-10-2014, 03:10 AM   #11
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Originally Posted by emmasam View Post
The reason you can get 'levelled by someone half your size' is that your route is not good against thier route. You have scissors, they have rock. Solo's can attack alliances no problem, and be succesfull. Look at the higher ranked solos, using the games bounty system to make 3T losses acceptable, by earning 60***37; of what they kill. Plus insurance, its relatively easy to turn a profit whilst killing a good amount of troops. You just have to use your troop ratios to target certain other routes.
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Old 01-10-2014, 05:06 AM   #12
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Haha! Fooled by a bot! Niiiiice xD
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