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#1 |
Hydroponics Developer
Join Date: Dec 2007
Location: Canada
Posts: 3,898
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I often start techs before i have 750 land. As a result, I'd like the tutorial to register whether or not you've actually already started a dev when it comes to the step after acquiring 750+ land so that you can breeze right through that step instead of having to wait for your second tier techs to finish before being able to move on.
Simplistic tbh, but irritates me a little bit every round.
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"To hack and to spy, from this tick forward, for better for worse, for richer for poorer, in land thin-ness and in land fatness, to attack and to defend, till round end do us part." "Head straight down LURK MOAR, turn left on STFU, then go on to FAIL, catch the bus at GTFO and you will be right back in NOOB-VILLE by sundown kiddo..." |
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#2 |
Landscape Designer
Join Date: Jul 2008
Location: Nonya
Posts: 1,217
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Not an unreasonable request. Although, you don't get anything for completely a dev anyway. All it really does it get rid of that reminder to do so.
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#3 |
Hydroponics Developer
Join Date: Dec 2007
Location: Canada
Posts: 3,898
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Which is the most pressing reason to do so. it messes with my brain having that damn reminder there
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"To hack and to spy, from this tick forward, for better for worse, for richer for poorer, in land thin-ness and in land fatness, to attack and to defend, till round end do us part." "Head straight down LURK MOAR, turn left on STFU, then go on to FAIL, catch the bus at GTFO and you will be right back in NOOB-VILLE by sundown kiddo..." |
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#4 |
Landscape Designer
Join Date: Jul 2008
Location: Nonya
Posts: 1,217
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Just move it in-front of the 750-acre requirement. Easy
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#5 |
Official Helper
Garden Designer
Join Date: Dec 2007
Location: Cheshire, England
Posts: 1,040
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Easy fix, yes...
Although that would remove the reason for the tutorial in the first place - as a general newbie that's trying to learn the game would more likely need the 750 acres before starting a dev. A proper fix should be done that simply registers 'if' a tech has already been started.
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#6 | |
Landscape Designer
Join Date: Jul 2008
Location: Nonya
Posts: 1,217
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#7 |
Beginner
Join Date: Sep 2014
Posts: 2
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The reason you can get 'levelled by someone half your size' is that your route is not good against thier route. You have scissors, they have rock. Solo's can attack alliances no problem, and be succesfull. Look at the higher ranked solos, using the games bounty system to make 3T losses acceptable, by earning 60% of what they kill. Plus insurance, its relatively easy to turn a profit whilst killing a good amount of troops. You just have to use your troop ratios to target certain other routes.
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#8 | |
Weeder
Join Date: Aug 2009
Posts: 11
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#9 |
Landscape Designer
Join Date: Dec 2008
Posts: 2,120
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#10 | |
Super Moderator
Tree Surgeon
Join Date: Dec 2007
Location: Cheltenham, Gloucestershire, UK.
Posts: 723
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#11 | |
Harvester
Join Date: Jun 2012
Posts: 114
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#12 |
Landscape Designer
Join Date: Sep 2008
Location: Australia
Posts: 1,786
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Haha! Fooled by a bot! Niiiiice xD
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